It’s now common knowledge that competitive gaming, better known as esports, is a real industry. Recent numbers underscore the fact.
A short time ago, the 2019 League of Legends world finals wrapped up in a Paris arena that had previously hosted Metallica and Ariana Grande. But the packed venue could hold a mere half percent of the four million max concurrent viewers that tuned in to the competition online. The biggest pieces of a multi-million dollar prize pool were up for grabs as FunPlus Phoenix, a Chinese team, walked 3-0 over G2 Esports, a European team.
Click here to read the complete article.
Story excerpt provided by Crunchbase News.
Written by Alex Wilhelm.
Originally published November 15, 2019.